Our products are used by creators from:
You are free to scale up your planets using real-world measurements and distances without having to worry about precision loss, z-flighting, and shadow distances.
Experience unparalleled speed and efficiency with real-time rendering, ensuring smooth performance during both editing and playback.
Use keyframes to effortlessly animate each feature and bring your ocean to life.
User-friendly interface, allowing even beginners to create stunning oceans with ease. Adjust the settings, and watch your scene transform in real time.
allowing even beginners to create stunning visuals with ease. Simply adjust the settings, and watch your ocean transform.
integrates seamlessly ensuring compatibility and consistent results across your favorite rendering platforms.
to make procedural worlds you won't be able to distinguish from reality.
1.0Jan 2024
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Atmosphere with 6 LayersIn our upcoming update, we're enhancing planetary realism with a six-layer atmospheric model for full customization. Lower Aerosol layer influences visibility and subtly shifts surface coloration, vital for realistic light-particle interaction. Clouds layer above introduces dynamic, changing weather patterns, essential for creating authentic weather impacts. Rayleigh Scattering layer takes charge of light diffusion, coloring the sky blue during the day and adding reds and oranges at sunset. Ozone layer subtly alters higher altitude sky colors, absorbing ultraviolet light and adding atmospheric depth. Airglow layer, higher in the atmosphere, simulates the faint light emission, crucial for night sky realism. Aurora layer brings to life the dazzling polar light shows, resulting from solar particles interacting with magnetic fields. Together, these layers form a finely tuned system, crucial for realistic, high-fidelity planetary atmospheres. |
Our team of developers are constantly improving our addons to expand capabilities and ensure support for latest Blender releases.
Our team and vibrant Discord community will help you with any difficulties along side your journey. Join our Discord
Planets |
Enables the addition, removal, and renaming of planets in the scene. The system's flexibility allows for dynamic creation, with the maximum number of planets dictated by the user's hardware capabilities. |
Planet Surface |
Albedo: Applies a color map or texture, defining the planet's surface appearance. |
Atmosphere |
Calculates atmospheric properties based on user-defined parameters. This includes the atmosphere's radius, density, and light scattering characteristics, offering a realistic portrayal of planetary atmospheres. |
Rings |
Our addon provides two ring creation methods: Procedural and Textured. |
Transform |
Allows for precise planetary positioning and orientation. Includes options for global coordinate placement, viewer-based positioning, or setting planets in elliptical orbits. |
Basic |
Studio |
Enterprise |
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Users |
1 | 7 | Custom |
Free Updates |
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New Features |
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10 Presets |
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Discord community |
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GPL license
All artworks made using our addon belong to you and can be used for commercial purposes. No need for attribution. Read more about GPL license
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Dedicated Support |
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Early access |
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Prioritized feature and bug requests |
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Prioritized Support |
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Select your plan30 day refund policy Feel free to contact us in case you have questions. |
BasicOne time payment $35
$50
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StudioOne time payment $175
$250
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EnterpriseCustom pricing |
30% Off Using Code CYBER |
One time payment
One time payment
Same as Basic plus
Custom pricing
Same as Studio plus
The science behind PCO |
Celestial objects are raytraced analytical spheres. This rendering approach is less prone to precision errors at extremely large distances and immense scales. They also interact with each other - cast penumbra shadows and contribute to indirect light. Planets use a simplified form of Hapke BRDF. It makes them look ‘velvety’ at grazing angles. For water worlds, we implemented GGX Specular distribution model. Rings, atmospheres, and real surface displacement are in the concept phase and will be introduced once the rocky planets are fully functional. Indirect lighting is based on analytical spherical area light. Rings contribute to indirect light, rings are lit by planets, and planets are lit by rings. A large portion of our time is invested in sorting functions - to sort and mix opaque and semi-transparent objects. The process is automated whenever you add a new celestial object. |